Debug.WriteLine
Debug.WriteLine(string message);
debug.writeline is slow and not very multithread friendly:
in an async/await situation:
Device.BeginInvokeOnMainThread(() => Debug.WriteLine(response));
High frequency very low overhead loggin:
inside the OS kernel
private readonly static LoggingChannel _channel = new LoggingChannel("AWWIDGET",
new LoggingChannelOptions(),
new Guid("42ccd433-b1fe-4274-8163-51716821eb39"));
_channel.LogMessage("hello from UWP!");
and then Traceview.exe the GUID